Monthly Archives: March 2016

Happy heapster!

In last week’s report, I was working away at a heap snapshot mechanism for MoarVM. If you don’t know what that is, I suggest taking a look at last week’s post for an explanation, and then this one will probably … Continue reading

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A whole heap of work

The majority of my Perl 6 grant time in the last week went on building a heap snapshot mechanism in MoarVM. But, before I dug into that, I worked on… More memory savings! While I expect we’ll find plenty of … Continue reading

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Can’t forget about memory issues

I pondered at the end of last week’s post that I might work on speeding up object construction this week. I didn’t, but I did get a bunch of other useful stuff done – and got started on one of … Continue reading

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Digging into the performance/reliability work

This week, I finally started digging into Rakudo and MoarVM things again, as part of my performance and reliability grant. Here’s what I got up to. Faster accessors and an inlining fix Making object accessors and object construction faster was … Continue reading

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