-
Recent Posts
Recent Comments
Archives
- March 2021
- October 2020
- January 2019
- October 2018
- September 2018
- July 2018
- June 2018
- March 2018
- January 2018
- November 2017
- September 2017
- August 2017
- July 2017
- June 2017
- May 2017
- April 2017
- March 2017
- December 2016
- November 2016
- August 2016
- July 2016
- June 2016
- April 2016
- March 2016
- February 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- August 2015
- July 2015
- June 2015
- May 2015
- April 2015
- June 2014
- April 2014
- January 2014
- December 2013
- October 2013
- September 2013
- August 2013
- July 2013
- May 2013
- April 2013
- February 2013
- January 2013
- November 2012
- October 2012
- September 2012
- August 2012
- July 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- November 2011
- October 2011
- September 2011
- August 2011
- July 2011
- June 2011
- May 2011
- April 2011
- February 2011
- January 2011
- November 2010
- October 2010
- September 2010
- August 2010
- July 2010
Categories
Meta
Monthly Archives: March 2016
Happy heapster!
In last week’s report, I was working away at a heap snapshot mechanism for MoarVM. If you don’t know what that is, I suggest taking a look at last week’s post for an explanation, and then this one will probably … Continue reading
Posted in Uncategorized
3 Comments
A whole heap of work
The majority of my Perl 6 grant time in the last week went on building a heap snapshot mechanism in MoarVM. But, before I dug into that, I worked on… More memory savings! While I expect we’ll find plenty of … Continue reading
Posted in Uncategorized
5 Comments
Can’t forget about memory issues
I pondered at the end of last week’s post that I might work on speeding up object construction this week. I didn’t, but I did get a bunch of other useful stuff done – and got started on one of … Continue reading
Posted in Uncategorized
3 Comments
Digging into the performance/reliability work
This week, I finally started digging into Rakudo and MoarVM things again, as part of my performance and reliability grant. Here’s what I got up to. Faster accessors and an inlining fix Making object accessors and object construction faster was … Continue reading
Posted in Uncategorized
3 Comments