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Monthly Archives: March 2016
Happy heapster!
In last week’s report, I was working away at a heap snapshot mechanism for MoarVM. If you don’t know what that is, I suggest taking a look at last week’s post for an explanation, and then this one will probably … Continue reading
Posted in Uncategorized
3 Comments
A whole heap of work
The majority of my Perl 6 grant time in the last week went on building a heap snapshot mechanism in MoarVM. But, before I dug into that, I worked on… More memory savings! While I expect we’ll find plenty of … Continue reading
Posted in Uncategorized
5 Comments
Can’t forget about memory issues
I pondered at the end of last week’s post that I might work on speeding up object construction this week. I didn’t, but I did get a bunch of other useful stuff done – and got started on one of … Continue reading
Posted in Uncategorized
3 Comments
Digging into the performance/reliability work
This week, I finally started digging into Rakudo and MoarVM things again, as part of my performance and reliability grant. Here’s what I got up to. Faster accessors and an inlining fix Making object accessors and object construction faster was … Continue reading
Posted in Uncategorized
3 Comments